hey,
i want to memread the LoL gametime so i can create an accurate jungle timer.
after messing around with the memory quite a lot i was finally able to find a basepointer for the time.
so in cheatengine i can simply change the type to "String[5]" and it shows the correct time.
but now when i want to _memoryread the address with autoit i get into trouble.
i need to be able to get the time into a variable somehow, so i can calculate with it and print buffspawntimes...
here is what happens when i change the type in CE:
*cant post image* *sadface*
String: shows correct time
Array and 8byte values change every second
4byte changes every 10 seconds
**EDIT**
YAY found a way to display it to correct by using "char[5]" as type(explained in the "NomadMemory.au3"), sometimes its that easy lol:
Global $CurrentTime = _MemoryRead($TimeAddress+$CurrentTimeOffset, $LeagueInfo,'char[5]')
now i just need to figure how to add time on that but this should be piece of cake :P
any ideas/help is appreciated,
iB07
i want to memread the LoL gametime so i can create an accurate jungle timer.
after messing around with the memory quite a lot i was finally able to find a basepointer for the time.
so in cheatengine i can simply change the type to "String[5]" and it shows the correct time.
but now when i want to _memoryread the address with autoit i get into trouble.
i need to be able to get the time into a variable somehow, so i can calculate with it and print buffspawntimes...
here is what happens when i change the type in CE:
*cant post image* *sadface*
String: shows correct time
Array and 8byte values change every second
4byte changes every 10 seconds
**EDIT**
YAY found a way to display it to correct by using "char[5]" as type(explained in the "NomadMemory.au3"), sometimes its that easy lol:
Quote:
Global $CurrentTime = _MemoryRead($TimeAddress+$CurrentTimeOffset, $LeagueInfo,'char[5]')
any ideas/help is appreciated,
iB07