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[Release] UnlimitedSave

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Just put the file in your warcraft directory.

This disables the limitation that prevents you from saving more than once. Only downside is, everybody needs to do it, otherwise the client will disconnect if someone saves for the second time.

Basically it only writes 9 NOPs to game.dll+43F088 if you want to do it yourself.

Here is the FASM source if you're interested.
Code:

; UnlimitedSave

format PE GUI 4.0 DLL
entry DllEntryPoint


include 'win32a.inc'


section '.code' code readable executable


proc DllEntryPoint hinstDLL,fdwReason,lpvReserved
        cmp [fdwReason],DLL_PROCESS_ATTACH
        jne @f
        invoke GetModuleHandle,gamedll
        add eax,43F088h
        mov ebx,dword eax
        invoke GetCurrentProcess
        invoke WriteProcessMemory, eax, ebx, patch, 9, byteswritten
        @@:
        mov eax,TRUE
        ret
endp


section '.data' data readable writeable
        gamedll db 'game.dll',0
        patch db 90h,90h,90h,90h,90h,90h,90h,90h,90h
        byteswritten dd 0


section '.idata' import data readable writeable


  library kernel,'KERNEL32.DLL'


  import kernel,\
        GetModuleHandle,'GetModuleHandleA',\
        GetCurrentProcess,'GetCurrentProcess',\
        WriteProcessMemory,'WriteProcessMemory'


section '.reloc' fixups data readable discardable

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