I made this class awhile ago for my CSGO aimbot and it made my life ALOT easier when it came to gathering data from player structs. All you have to do is be sure to pass in the player struct pointer and the constructor takes care of the rest.
I left out the most recent offsets because i don't expect them to remain valid for long with how often they update CSGO.
I left out the most recent offsets because i don't expect them to remain valid for long with how often they update CSGO.