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[WTS] Dynamic Fake Online Players System

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Introduction
The Dynamic Fake Online Players System allows you to fake how many players are online.
This works both ingame (/who list results) and externally (on the web).
From your perspective, it only requires a few database entries to define the fake players and their stories (online times and locations).


Each fake entry can have it's story defined on a weekly basis (Monday - Sunday). In order to make your efforts as minimum as possible, you can reuse a story for every day of the week if you want. To make sure there is no pattern-based behavior, you can define additional stories and group them in a pool, and define which days should use the pooling system instead. Each part of the story can again have a certain location specified, or a pool of location to make it even more random.


Having fake players appear in the open world is not enough to convince a player, they might get suspicious.
The system also allows to define group-based stories, so you can group fake players and make them appear to be in a dungeon, raid, battleground or arena, again even based on maximum randomness if you wish.


Fake players can be whispered, but they don't respond.
Fake players can be invited to a group if they don't have a fake group defined at that moment, but they won't accept.
Fake players can be invited to a guild if they don't have a fake guild define at the moment, but they won't accept.
Fake players can be added to the friend / ignore list (still working on that part)
You cannot find the fake players in the ingame world, only on your friends list and /who list.


Compatibility
All Trinitycore / MaNGOS based cores.


Contact
- inbox here on d3scene
- skype: reno-lulz


You will get a user's manual with examples on how to properly create valid database entries and I'll provide you with personal support via skype if you get stuck. I am also available to modify the code to suit your needs, if you got a special type of dumping online statistics for external usage etc.

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