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Static Addresses

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Hopefully you guys can help me understand.

How are static addresses static?

I would have thought whenever you ran a game or a program that all of the addresses change throughout, and the only way I can think of making logic out of it is that all registers have static addresses from the moment the machine is built, and they never change even on a reboot and it's from those registers that we work out the offsets?

Am I correct in how I've made the logic out of it? If not, then please en-lighten me.

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