Quantcast
Channel: D3Scene
Viewing all articles
Browse latest Browse all 21080

[Release] [1.26] Block Cinematic Mode

$
0
0
This is pretty funny. I just saw that cinematics are all local, so you can just block them. They basically use these two jass natives:

Code:

call ShowInterface(false, fadeDuration)
call EnableUserControl(false)

With a quick patch to those functions, you can force "true" when called.

Code:

// Force Interface True
Game.dll + 3B381E = 0x83
Game.dll + 3B381F = 0xC2
Game.dll + 3B3820 = 0x01
Game.dll + 3B3821 = 0x90

// Force Control True
Game.dll + 3B388E = 0x83
Game.dll + 3B388F = 0xC2
Game.dll + 3B3890 = 0x01
Game.dll + 3B3891 = 0x90
Game.dll + 3B3896 = 0x52

What can you do with this?

Well you can just fuck with your units while a cinematic is playing for everyone else. You might even be able to get an advantage in certain maps, by exploiting the game since it doesn't expect you to be able to do anything.

You could also F10 and pause the game, and everyone will be stuck in the cinematic until they have to close WC3, lol.

If you wanna test this real quick, just press "Credits" at WC3's main menu. It loads a Credits map and units run around while you're in cinematic mode, but with this patch, you can mess around.

Here's a quick AutoIt script that will apply the patch: https://www.mediafire.com/?aivb11njf9w2qyw

Viewing all articles
Browse latest Browse all 21080

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>