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[Guide] Change color of your health bar.

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First, you have to create the file in your hud folder.

For me, the directory is C:\Riot Games\League of Legends\RADS\solutions\lol_game_client_sln\release s\0.0.0.218\deploy\DATA\menu\hud, but it may vary for you guys.

You will need to save it as GeneralCharacterData.ini


Here is the entire file.


Code:

[HealthBarSettings]
MaxHealthTicks = 50
MaxHealthMicroTicks = 100
DefaultHealthPerMicroTick = 50
DefaultHealthPerTick = 200
DefaultHealthPerMegaTick = 1000

TickAlpha = 200
MicroTickAlpha = 140
MicroTickHeight = 0.5
MegaTickAlpha = 255
TickThickness = 1.0
MicroTickThickness = 1.0
MegaTickThickness = 2.0

UseCompression = 1
GoTransparent = 1

[GeneralDataHero]
FadeTimerForHealthBar = 2.0
ZeroHealthAlpha = 225
FullHealthAlpha = 200
DefaultChampionCollisionRadius = 65.0
MPBarColor=15 93 178 255
EnergyBarColor=168 165 35 255
ShieldBarColor=155 155 155 255
OtherBarColor=155 155 155 255
MPFadeColor=0 200 255 255
EnergyFadeColor=240 240 80 255
ShieldFadeColor=255 255 255 255
OtherFadeColor=255 255 255 255
ChampionParallaxOffset = 100

[NewUnitBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 160
BackgroundMidPixelRegion = 67 154 191 160
BackgroundRightPixelRegion = 191 154 192 160

[NewUnitDoubleBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 163
BackgroundMidPixelRegion = 67 154 191 163
BackgroundRightPixelRegion = 191 154 192 163

[NewUnitHealthBarTemplate]
BarTexture = SpawnedMinionBars.tga
BarPixelRegion = 67 131 191 135
TickPixelRegion = 124 155 124 155
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59

[NewUnitTimerBarTemplate]
BarTexture = SpawnedMinionBars.tga
BarPixelRegion = 67 114 191 116
TickPixelRegion = 124 155 124 155
TickPixelWidth = 1
MegaTickPixelRegion = 124 155 124 155


; The composition of a unit information bar is still hard-coded instead of data-driven (you can't directly change the information bar's components from this INI file).
; This is a place for future improvements.
[NewHealthBarFriendlyUnitDefault]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 132 207 132 255
HealthBarColor = 132 207 132 255
TimerBarColor = 205 205 205 255

[NewHealthBarEnemyUnitDefault]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255

[NewHealthBarNeutralUnitDefault]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255



[NewHealthBarFriendlyUnitSpectator]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 117 182 226 255
HealthBarColor = 117 182 226 255
TimerBarColor = 255 255 255 255

[NewHealthBarEnemyUnitSpectator]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 220 99 255 255
HealthBarColor = 220 99 255 255
TimerBarColor = 255 255 255 255

[NewHealthBarNeutralUnitSpectator]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 220 99 255 255
HealthBarColor = 220 99 255 255
TimerBarColor = 255 255 255 255



[NewHealthBarFriendlyUnitColorblind]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 117 182 226 255
HealthBarColor = 117 182 226 255
TimerBarColor = 255 255 255 255

[NewHealthBarEnemyUnitColorblind]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255

[NewHealthBarNeutralUnitColorblind]

HPOnlyBackdropOffset = 0 4
HPBarStartOffset = 1 5
TimerBarStartOffset = 1 1

MidHorizontalScaling = 0.5

BackgroundColor = 255 115 115 255
HealthBarColor = 255 115 115 255
TimerBarColor = 255 255 255 255



[LegacyFriendlyUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyFriendlyUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyEnemyUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyEnemyUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyNeutralUnitBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyNeutralUnitHealthBarTemplateDefault]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 5 211 149 215
;TickPixelRegion = 0 0 0 0
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyFriendlyUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyFriendlyUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyEnemyUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyEnemyUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyNeutralUnitBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyNeutralUnitHealthBarTemplateSpectator]
BarTexture = healthbarsSpectator.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1



[LegacyFriendlyUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyFriendlyUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 226 149 230
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyEnemyUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyEnemyUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1

[LegacyNeutralUnitBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundLeftPixelRegion = 4 180 5 186
BackgroundMidPixelRegion = 5 180 149 186
BackgroundRightPixelRegion = 149 180 150 186

[LegacyNeutralUnitHealthBarTemplateColorblind]
BarTexture = healthbarsColorblind.tga
BarPixelRegion = 5 211 149 215
TickPixelRegion = 29 168 30 170
MegaTickPixelRegion = 29 168 30 170
TickPixelWidth = 1



[LegacyHealthBarMinion]

BarStartOffset = 1 1
BarEndOffset = -1 -1

MidHorizontalScaling = 0.44

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255

[LegacyHealthBarTurret]

BarStartOffset = 1 1
BarEndOffset = -1 -1

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255

[LegacyHealthBarInhibitor]

BarStartOffset = 1 1
BarEndOffset = -1 -1

PercentageOffset = 0.0 -10.0

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255

[LegacyHealthBarNexus]

BarStartOffset = 1 1
BarEndOffset = -1 -1

PercentageOffset = 0.0 -15.0
MidHorizontalScaling = 1.5

BackgroundColor = 255 255 255 255
BarColor = 255 255 255 255
FadeColor = 255 255 255 255



[ChampionSelfBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 1 0 141 47

[ChampionFriendlyBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 0 59 169 106

[ChampionEnemyBackdropTemplateDefault]
BackgroundTexture = healthbarsDefault.tga
BackgroundMidPixelRegion = 0 119 169 166

[ChampionSelfBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 1 0 141 47

[ChampionFriendlyBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 0 59 169 106

[ChampionEnemyBackdropTemplateSpectator]
BackgroundTexture = healthbarsSpectator.tga
BackgroundMidPixelRegion = 0 119 169 166

[ChampionSelfBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 1 0 141 47

[ChampionFriendlyBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 0 59 169 106

[ChampionEnemyBackdropTemplateColorblind]
BackgroundTexture = healthbarsColorblind.tga
BackgroundMidPixelRegion = 0 119 169 166

[ChampionHealthBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 47 136 56
TickPixelRegion = 137 47 139 55
TickPixelWidth = 1
MegaTickPixelRegion = 137 47 139 55

[ChampionPARBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 56 136 59
TickPixelRegion = 137 56 139 58
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59

[ChampionLoCBarTemplate]
BarTexture = healthbarsDefault.tga
BarPixelRegion = 32 56 136 59
TickPixelRegion = 137 56 139 58
TickPixelWidth = 1
MegaTickPixelRegion = 160 56 162 59

[ChampionLoCBarBackdropTemplate]
BackgroundTexture = SpawnedMinionBars.tga
BackgroundLeftPixelRegion = 66 154 67 160
BackgroundMidPixelRegion = 67 154 172 160
BackgroundRightPixelRegion = 191 154 192 160

[ChampionSelf2LoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=32
IconHeight=32
IconOffsetX=110.0
IconOffsetY=-16.0
AdditionalIconOffsetX=0.0
AdditionalIconOffsetY=-32.0

[ChampionSelfLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-10.0
IconOffsetY=-4.0
AdditionalIconOffsetX=16.0
AdditionalIconOffsetY=0.0

[ChampionFriendlyLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-10.0
IconOffsetY=-4.0
AdditionalIconOffsetX=20.0
AdditionalIconOffsetY=0.0

[ChampionEnemyLoCBarIconData]
SuppressionTexture=Icon_UI_CC_Suppress_01.dds
StunTexture=Icon_UI_CC_Stunned_01.dds
SilenceTexture=Icon_UI_CC_Silence_01.dds
BlindTexture=Icon_UI_CC_Blind_01.dds
AirborneTexture=Icon_UI_CC_Airborne_01.dds
DisarmTexture=Icon_UI_CC_Disarm_01.dds
SlowTexture=Icon_UI_CC_Slow_01.dds
FearTexture=Icon_UI_CC_Fear_01.dds
RootTexture=Icon_UI_CC_Root_01.dds
CharmTexture=Icon_UI_CC_Charm_01.dds
TauntTexture=Icon_UI_CC_Taunt_01.dds
IconWidth=16
IconHeight=16
IconOffsetX=-4.0
IconOffsetY=-4.0
AdditionalIconOffsetX=20.0
AdditionalIconOffsetY=0.0

[ChampionChatBubbleTemplate]
BackgroundTexture = OtherChatBubble.tga
BackgroundMidPixelRegion = 0 0 32 32

[ChampionLevelTextTemplate]
FontSize=9
FontName=Arial Black

[ChampionTitleTextTemplate]
FontSize=10
FontName=Arial

[HealthBarChampionSelfDefault]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38

HealthBarColor = 0 180 0 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0

[HealthBarChampionSelfSpectator]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38

HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0

[HealthBarChampionSelfColorblind]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38

HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255

FadeSpeed = 0.5

LevelTextOffset = 15 34
TitleTextOffset = 75 4
ChatBubbleOffset = 0 0

[HealthBarChampionFriendlyDefault]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38

HealthBarColor = 0 180 0 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionFriendlySpectator]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38

HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionFriendlyColorblind]
PercentageOffset = 0 0.1
HealthOffset = 32 18
PAROffset = 32 30
LoCOffset = 31 38

HealthBarColor = 0 153 224 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionEnemyDefault]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38

HealthBarColor = 200 30 30 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionEnemySpectator]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38

HealthBarColor = 128 40 156 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[HealthBarChampionEnemyColorblind]
PercentageOffset = 0 0.1
HealthOffset = 32 19
PAROffset = 32 30
LoCOffset = 30 38

HealthBarColor = 200 30 30 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 204 164 2 255

FadeSpeed = 0.5

LevelTextOffset = 150 34
TitleTextOffset = 78 5
ChatBubbleOffset = 135 0

[ChampionSelfExperienceBarTemplate]
ExperienceBarMask=xpBarMask.tga

ExperienceBar=xpBar.tga
ExperienceBarOffsetX = -6
ExperienceBarOffsetY = 4

ExeprienceAnimation=experience.ini
ExperienceAnimatinonOffsetX = -9
ExperienceAnimatinonOffsetY = 4

LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = -6
LevelUpAnimationOffsetY = 4

[ChampionFriendlyExperienceBarTemplate]
LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = 130
LevelUpAnimationOffsetY = 4

[ChampionEnemyExperienceBarTemplate]
LevelUpAnimation=LevelUp.ini
LevelUpAnimationOffsetX = 130
LevelUpAnimationOffsetY = 4


The area to edit the color:




Code:

[HealthBarChampionSelfDefault]
PercentageOffset = 0 0.1
HealthOffset = 31 18
PAROffset = 31 30
LoCOffset = 31 38

HealthBarColor = 100 180 444 255
HealthFadeColor = 255 0 0 255
AllShieldColor = 170 170 170 255
PhysShieldColor = 255 103 0 255
MagicShieldColor = 153 0 255 255



You can modify your own health bar colour here. You can then change your allies' health bars to a different colour in the [HealthBarChampionFriendlyDefault] section. No more losing track of where you are in team fights!


Here is the website to pick what color you want.
http://www.colorpicker.com/
Use the RBG settings and set it accordingly.

The only issues I've found so far, is that it removes the names and levels on the nameplates.

If you want a yellow health bar color, just play it in colorblind mode. xD

But using this method you can have colors like pink and shit.

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