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StarCraft II Advanced: looking for testers / WPF developer (thread WIP)

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SC2Advanced is a powerful hack designed for above avg. / elite players who really know how to play the game. It is intended NOT to contain any map hacking or active auto-micro functions. We believe that the best features are invisible features, and that NO hack can replace the gaming skill. SC2Advanced focuses on supporting players to achieve their goals easier, faster and with less mistakes.

SC2Advanced will be a free public hack. We are looking for several testers for the product, as well as a programmer who is good at C#/WPF development.

Contact us
Skype: fei.teng__


Current features

- Minimal Melee game GUI
Quite similar to replay and observer interfaces, this new game GUI is cleaner, takes less place and improves Minimap / Resource bar / Notification / Command panel.
It also contains additional functionalities such as Upgrade Progress Display and Spell Charge Display.



- Smart Selection
Although a simple feature, I consider it the most important improvement to the player's right hand. Ctrl + click ground to select all army on current screen can drastically reduce the dependency of assigning / adding / calling control groups.




- Unit production improvement
How much percent of APM and attention have players spent on unit producing, especially the Terran players, only because they neither want to forget producing nor wasting a lot of resources to the queue? Combined the best methods from Warcraft 3 and Starcraft 2, this feature allows player to start multiple unit trainings with one order, plus it guarantees to fill the current queue slot. So if there are 7 Terran Barracks with 3 Tech Labs and 4 Reactors, training "Marauder" + "Marine" actually starts to train 3 Marauders and 8 Marines. However if 1 Marauder and 4 Marines are already in progress, giving the same order would only start 3 extra Marauders and 4 extra Marines, until the first queue slot is fully aligned.
Video: working in progress

- Smart Targeting
A fantastic feature that saves player's repetitive work in many cases. Similar to Quick Cast in League of Legends, a target command can auto pick its targets based on mouse position and game situation.

Smart targeting is triggered when entered select target mode of a command, and pressed the command hotkey again. One target is automatically picked for the command. You can spam the hotkey or press space to pick targets for all units.

Smart targeting is enabled for:
Attack - attack best target if in range, otherwise attack move to nearest enemy
MULE - cast all on mineral of nearest valid base near to current mouse location
Creep Tumor - expand all :)
Spawn Larva - inject all with a nice fake graphic :) I know you guys need this feature
Chrono Boost - casts on research / production buildings
Warp In - warp units to closest possible place to current pointing position
Snipe, EMP, Fungal growth, Psi Storm, Force field, Feedback - cast on best enemies
Infested Terran, Auto Turret - fast multiple cast





- Enemy encounter alert
Even pro-gamers can't always keep an eye on the minimap to prevent running into enemy army. This feature alerts the player when enemy unit enters vision.

- Vespene gas improvement
Only correct amount of workers are sent to vespene gas.




Download
Soon

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